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Sanctuary - Cathedral WIP (UPDATE) by 3DPad Sanctuary - Cathedral WIP (UPDATE) by 3DPad
Just an update of where I currently am with the Cathedral model, I have done a few more pieces but none of them are ready for render yet.

If anyone has any tips on what would make it look good let me know :)

Random info -
Material - Ambient Occlusion
Lights - 3 x MR Sky Portal
Light material - mib_cie_d (1 hot 1 cold)
Renderer - Mental Ray
Total number of objects - 15
Built in - 3Ds Max 2013
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:iconlambchop-art:
Lambchop-Art Featured By Owner Feb 12, 2013  Student Digital Artist
just of of curiosity, what are you at for poly count?
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:icon3dpad:
3DPad Featured By Owner Feb 13, 2013
Around the million mark but after turbo smooth its 16 million ish.
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:iconlambchop-art:
Lambchop-Art Featured By Owner Feb 13, 2013  Student Digital Artist
Holy crap ! with lighting and textures you must be looking at huge render times
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:icon3dpad:
3DPad Featured By Owner Feb 13, 2013
I just built myself a new computer, overclocked and everything so it tanks anything up to 30 million polys :)
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:iconlambchop-art:
Lambchop-Art Featured By Owner Feb 13, 2013  Student Digital Artist
Nice! im still rocking a lap top so it takes a while to render anything lol
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:icon3dpad:
3DPad Featured By Owner Feb 13, 2013
I did think about getting one, to take my work with me etc, but after pricing it up I couldnt justify spend that amount of money.
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:iconlambchop-art:
Lambchop-Art Featured By Owner Feb 13, 2013  Student Digital Artist
I got a pretty good deal on one, I needed it because I have to bring models and stuff back and forth from class and work on models at home. So will this model your working on be for a film or a still render?
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:icon3dpad:
3DPad Featured By Owner Feb 13, 2013
Sort of both. I dont yet work in the industry so im redoing my entire 3d portfolio. So i can use this for still shots but also as part of a show reel. My plan is to have about 15-20 pieces of work to demonstrate, covering high and low poly, sculpting, and models in a game engine.
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Submitted on
February 12, 2013
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